Showing posts with label hhn 21 info. Show all posts
Showing posts with label hhn 21 info. Show all posts
Wednesday, June 1, 2011
Sunday, May 29, 2011
Saturday, May 28, 2011
HHN Website Update Checker
This is where we can discuss any updates and changes for the Halloween Horror Nights XXI website. This thread will be heavily moderated, so please post only website updates here and use the speculation thread to speculate.
You can use the HHN Website Update Checker to see when it updates.
You can use the HHN Website Update Checker to see when it updates.
halloween horror nights info 21
It's vaguely been discussed before, and is not "unheard" of. Houses that had a second story had alternate paths for individuals and their entourages who were unable to climb them. Run, famously, had multiple paths where scareactors could close doors and block force people a different way (to emphasize the "trapped" feeling). They stopped it after one weekend. Screamhouse had an "alternate room" that would get people so confused they would walk through the same two rooms for fifteen minutes (no joke). For you veterans who remember Screamhouse, the "basement" allowed guests to turn left and stay in the dark, or go straight into a red-strobed "Bondage Room" (so name because of the costume). They would walk out of that room and, instead of turning right to continue with the house, would just keep turning left in a massive circle. As they went the wrong way, they would convince guests who were correct to turn around and get everyone stuck. The closed off the second room during the second weekend. There are just too many "guests issues" with using multiple paths.
The Conga-Line: I have watched guests, while following the person in front of them, walk around in a circle, or go straight through a boo-hole because all they are doing is following the person in front of them. It happens far more often then you think. You see the same mentality when loading on the Mummy (where it branches right before the loading platform), when one side will be completely empty and everyone else is just standing in line on one side. Even with a Ride Attendant telling people to use both sides, they just stand there. That problem will be exacerbated in a dark haunted house where, for many guests, the person directly in front of them is a form of security. This would lead to long down times for scareacters who are just standing in their boo-hole, waiting for someone to "choose" their path. That ruins the rhythm of the scare and makes for a long, not fun night.
Indecisiveness: In the Coughin' Room in Catacombs last year, numerous people (at least twice a night) would stop dead in their tracks because they didn't know which "way" to go. This was with two scareacters in the only two other "paths" and an op waving a flashlight towards the exit of the room. It stopped the entire house because people couldn't figure out how to walk forward. Give people an actual choice and that wait will become longer... unless...
The Solution: The best way to prevent the above problems is to not give the guests the choice. This can be done by changing the path with each set and the Ops perform a "cut off" depending on which Cast is on set, or have a Scareactor who forces guests the way they can go (which can be done by literally shutting the door in their face and breaking the congo-line). The problem remains, however, in how guests will act. Returning to last year, guests would literally try pushing past us to get through our boo-holes because they thought that was the way they were suppose to go. A scareactor shutting a door in front of someone is going to cause problems, because the guest will either get angry and confront the scareactor or freak out and refuse to move. Having an Op do it isn't much better, plus it takes away from any atmosphere the effect is suppose to achieve.
Plus the fact that if you block one entrance, you have to block that path's exit as well so guest to try to turn in that direction. If you have to pay for multiple scareactors, equipment and props for multiple paths, etc. It is possible, but I, truly, don't expect to see it any time soon.
The Conga-Line: I have watched guests, while following the person in front of them, walk around in a circle, or go straight through a boo-hole because all they are doing is following the person in front of them. It happens far more often then you think. You see the same mentality when loading on the Mummy (where it branches right before the loading platform), when one side will be completely empty and everyone else is just standing in line on one side. Even with a Ride Attendant telling people to use both sides, they just stand there. That problem will be exacerbated in a dark haunted house where, for many guests, the person directly in front of them is a form of security. This would lead to long down times for scareacters who are just standing in their boo-hole, waiting for someone to "choose" their path. That ruins the rhythm of the scare and makes for a long, not fun night.
Indecisiveness: In the Coughin' Room in Catacombs last year, numerous people (at least twice a night) would stop dead in their tracks because they didn't know which "way" to go. This was with two scareacters in the only two other "paths" and an op waving a flashlight towards the exit of the room. It stopped the entire house because people couldn't figure out how to walk forward. Give people an actual choice and that wait will become longer... unless...
The Solution: The best way to prevent the above problems is to not give the guests the choice. This can be done by changing the path with each set and the Ops perform a "cut off" depending on which Cast is on set, or have a Scareactor who forces guests the way they can go (which can be done by literally shutting the door in their face and breaking the congo-line). The problem remains, however, in how guests will act. Returning to last year, guests would literally try pushing past us to get through our boo-holes because they thought that was the way they were suppose to go. A scareactor shutting a door in front of someone is going to cause problems, because the guest will either get angry and confront the scareactor or freak out and refuse to move. Having an Op do it isn't much better, plus it takes away from any atmosphere the effect is suppose to achieve.
Plus the fact that if you block one entrance, you have to block that path's exit as well so guest to try to turn in that direction. If you have to pay for multiple scareactors, equipment and props for multiple paths, etc. It is possible, but I, truly, don't expect to see it any time soon.
Wednesday, May 25, 2011
halloween horror nights 21 info
insidethemagic @HHNRumors Great idea! Please feel free to include our RSS feed for any news/posts tagged "Halloween Horror Nights":Twitter - 51 minutes ago
Mrlee420 @LeenBean_ soo I'm in orlando and I just passed the hotel we stayed at for Halloween horror nights.<< Miss you leenTwitter - 54 minutes ago
comicblunder89 Surprised there hasn't been any news released for this year's Halloween Horror Nights yet.Twitter - 3 hours ago
juliennepeeler RT @HollywoodUnivSt: Entrance crowd at Universal Studios Hollywood Halloween Horror Nights dlvr.it/Sxw5ZTwitter - 8 hours ago
HollywoodUnivSt Entrance crowd at Universal Studios Hollywood Halloween Horror Nights dlvr.it/Sxw5ZTwitter - 8 hours ago
HollywoodUnivSt Rocky Horror Picture Show Halloween Horror Nights Universal Studios Hollywood dlvr.it/SwJnZTwitter - 12 hours ago
Hobart Art Theatre Come out to Rocky Horror Video Game Night June 4th. July 9th will be our Halloween in July EXTRAVAGANZA! I suggest you be there! This week is Thor. ... - More »Facebook - 12 hours ago
YouTube - Prop Warehouse Scare Zone - Halloween Horror ... - youtube.comTwitter - 13 hours ago
Escape Entertainment ... Universal Orlando's "Halloween Horror Nights XXI" Details Coming Soon!Facebook - 13 hours ago
GotCarolinex3 @LiLNena24 next time. We have to go to halloween horror nights this year for sure!Twitter - 14 hours ago
halloween horror nights 21 info
Halloween Horror Nights ... HHN 21 UPDATE: JACK The Clown will not be returning this year.Facebook - May 17, 2011
mechris73 219 days until Halloween Horror Nights 21!!!!Twitter - Feb 16, 2011
figment1986 Thanks to @Orlando_United we're now talking about Halloween Horror Nights 21.. and it's only FEB! HOS starts next week ;)Twitter - Feb 15, 2011
Hollidayo I'm at Universal Halloween Horror Nights (Universal Studios Hollywood, Universal City) w/ 21 others.foursquare :: Universal Halloween Horror Nights ... - foursquare.comTwitter - Oct 30, 2010
erock530 I'm at Halloween Horror Nights XX: Twenty Years Of Fear (1000 Universal Studios Plaza, Orlando) w/ 21 others.foursquare :: Halloween Horror Nights XX: Twenty Years Of Fear ... - foursquare.comTwitter - Oct 30, 2010
esspeecizzlez Freak yeah! With plastic flask in hand! (@ Universal Halloween Horror Nights w/ 21 others)foursquare :: Universal Halloween Horror Nights ... - foursquare.comTwitter - Oct 30, 2010
infamous Up here with @michaelmaddocks @mswift44 and @meli182 (@ Universal Halloween Horror Nights w/ 21 others)foursquare :: Universal Halloween Horror Nights ... - foursquare.comTwitter - Oct 28, 2010 - Universal City, Burbank, CA, USA
Sm00velikebutta HHN with meredith, heather, Eric and Nina (@ Halloween Horror Nights XX: Twenty Years Of Fear w/ 21 others)foursquare :: Halloween Horror Nights XX: Twenty Years Of Fear ... - foursquare.comTwitter - Oct 20, 2010
onedancinblonde Good luck! RT @jenchaughton: Halloween horror nights!!!!! Aaahhh (@ Universal Studios Hollywood w/ 21 others)foursquare :: Universal Studios Hollywood :: Universal ... - foursquare.comTwitter - Oct 17, 2010
PSKROMO Universal studios Halloween Horror Night thursday oct 21. Who else is tryn to go hmu.Twitter - Oct 17, 2010
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