It's vaguely been discussed before, and is not "unheard" of. Houses that  had a second story had alternate paths for individuals and their  entourages who were unable to climb them. Run, famously, had multiple  paths where scareactors could close doors and block force people a  different way (to emphasize the "trapped" feeling). They stopped it  after one weekend. Screamhouse had an "alternate room" that would get  people so confused they would walk through the same two rooms for  fifteen minutes (no joke). For you veterans who remember Screamhouse,  the "basement" allowed guests to turn left and stay in the dark, or go  straight into a red-strobed "Bondage Room" (so name because of the  costume). They would walk out of that room and, instead of turning right  to continue with the house, would just keep turning left in a massive  circle. As they went the wrong way, they would convince guests who were  correct to turn around and get everyone stuck. The closed off the second  room during the second weekend. There are just too many "guests issues"  with using multiple paths.
The Conga-Line: I have watched guests, while following the person in  front of them, walk around in a circle, or go straight through a  boo-hole because all they are doing is following the person in front of  them. It happens far more often then you think. You see the same  mentality when loading on the Mummy (where it branches right before the  loading platform), when one side will be completely empty and everyone  else is just standing in line on one side. Even with a Ride Attendant  telling people to use both sides, they just stand there. That problem  will be exacerbated in a dark haunted house where, for many guests, the  person directly in front of them is a form of security. This would lead  to long down times for scareacters who are just standing in their  boo-hole, waiting for someone to "choose" their path. That ruins the  rhythm of the scare and makes for a long, not fun night.
Indecisiveness: In the Coughin' Room in Catacombs last year, numerous  people (at least twice a night) would stop dead in their tracks because  they didn't know which "way" to go. This was with two scareacters in the  only two other "paths" and an op waving a flashlight towards the exit  of the room. It stopped the entire house because people couldn't figure  out how to walk forward. Give people an actual choice and that wait will  become longer... unless...
The Solution: The best way to prevent the above problems is to not give  the guests the choice. This can be done by changing the path with each  set and the Ops perform a "cut off" depending on which Cast is on set,  or have a Scareactor who forces guests the way they can go (which can be  done by literally shutting the door in their face and breaking the  congo-line). The problem remains, however, in how guests will act.  Returning to last year, guests would literally try pushing past us to  get through our boo-holes because they thought that was the way they  were suppose to go. A scareactor shutting a door in front of someone is  going to cause problems, because the guest will either get angry and  confront the scareactor or freak out and refuse to move. Having an Op do  it isn't much better, plus it takes away from any atmosphere the effect  is suppose to achieve.
Plus the fact that if you block one entrance, you have to block that  path's exit as well so guest to try to turn in that direction. If you  have to pay for multiple scareactors, equipment and props for multiple  paths, etc. It is possible, but I, truly, don't expect to see it any  time soon.
Subscribe to:
Post Comments (Atom)
 
















No comments:
Post a Comment